Please use this identifier to cite or link to this item: http://repository.futminna.edu.ng:8080/jspui/handle/123456789/8931
Title: Game based learning approach to improving students learning achievements in a nutrition course
Authors: Alabi, T. O.
Aniah, A.
Bolarinwa, R.
Issue Date: 2012
Publisher: Proceedings of the 33rd Annual and International Conference of (NAEMT) Association of Educational Media and Technology
Citation: Alabi, T. O. Aniah, A. & Bolarinwa, R. (2012) Game based learning approach to improving students learning achievements in a nutrition course. Proceedings of the 33rd Annual and International Conference of (NAEMT) Association of Educational Media and Technology held 8th -12th October. (1), 6-11.
Abstract: The aim of this study was to explore the influence of applying a game based leaning approach to nutrition education. The quasi-experimental non equipment-control group design was adopted in a four-week learning activity. The participant included sixty-six students in two classes of an elementary school. One of the classes was assigned to be the experimental group and the other was the control group. The experimental group learned with computer games while the control group learned with the traditional teaching approach. The result showed that the learning achievement of the students in the experimental group was significantly better than that of the student in the control group. Similar results were obtained in terms of the learning interest of the students. Moreover, most of the students revealed quite positive attitudes toward the use of the game-based learning approach in terms of nutrition knowledge and learning attitudes.
URI: http://repository.futminna.edu.ng:8080/jspui/handle/123456789/8931
Appears in Collections:Educational Technology

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