Please use this identifier to cite or link to this item: http://repository.futminna.edu.ng:8080/jspui/handle/123456789/22648
Title: SCHOOL SPORTS RECORDS PROGRAM
Authors: PATRICK, CHIMEZIE OSUJI
Issue Date: Mar-1998
Abstract: Selecting the winning teams is a common feature in sports fest iva 1 s. The usual procedure is to add up all points for each competing team and claim that the winning teams are those with the highest points as displayed in a manual league table. The obj ect i ve , is, with the availability of microcomputers ,to computerize School sports records (interactive computing). In the manual league table, entry are manipulation of all information including competitors names, competitors teams, and team positions in an event. Scoring or awarding of points and totalling and positioning are carried out manually while in this computerized version only competitors names, team/house number and event number are required to be fed into the computer, other information and manipulation will be left to the computer. The advantage here is that after each event, points are awarded, totalled and the team position will be sorted in descending order, and anyone can use this program, keying in the answers in response to each question. At the end, the result is immediately available, if required otherwise it can be stored. Computers have been used in education for many years and I recommend that schools with computers should use their computing facilities for sports records. Key Words: - Evant. teaJlS/house. league table. po;nts a.pet;tors. Athlet;c. sports. race. QBASIC.
URI: http://repository.futminna.edu.ng:8080/jspui/handle/123456789/22648
Appears in Collections:Postgraduate diploma theses and dissertations.

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