Please use this identifier to cite or link to this item: http://repository.futminna.edu.ng:8080/jspui/handle/123456789/14795
Title: Effects of Edutainment Instructiuonal Packages on students’ Academic Achievement in Economics among Secondary Schools in Niger State, Nigeria.
Authors: Saliu, Maimunatu R.
Gambari, A. I.
Adeyeye, M.M.
Morufu, O.
Keywords: Achievement
Edutainment Instructional Package
Economics
Issue Date: 2020
Publisher: International Journal of Education and Educational Research,
Citation: Effects of Edutainment Instructiuonal Packages on students’ Academic Achievement in Economics among Secondary Schools in Niger State, Nigeria. International Journal of Education and Educational Research, 3(1), 1-16.
Series/Report no.: 3(1),;1-16.
Abstract: This study investigated the effect of edutainment instructional package on academic achievement of secondary school students in economics in Niger state, Nigeria. The study adopts a quasi-experimental research design. The total sample size of this research consists of 361 students from six secondary schools in the three senatorial zones. Two schools each from the 3 senatorial zones were purposively selected and randomly assigned to experimental groups I (game base edutainment instructional package), group II (video based edutainment instructional package), group III (audio based edutainment instructional package). One instrument was used for the study titled Economic Achievement Test (EAT). It is a 30 item instrument covering topics in economics. Pearson product moment correlation formula was used to determine the reliability coefficient of EAT using test-retest method which yielded 0.92. Data obtained were analysed using descriptive statistics of mean and standard deviation and inferential statistics of analysis of covariance (ANCOVA). The hypothesis were tested at 0.05 level of significance. The study revealed that there was significant difference in the mean achievement scores of students taught Economics using Gamebased Edutainment Instructional Package, Video-based Edutainment Instructional Package and Audio-based Edutainment Instructional Package. It was shown that there was significant difference in the mean achievement scores of male and female students taught Economics using Game-based Edutainment Instructional Package, Video-based Edutainment Instructional Package and Audio-based Edutainment Instructional Package. Based on the findings, it was recommended that Edutainment Instructional Package should be encouraged for teachers use at secondary schools to teach Economics. Government should incorporate the use of instructional facilities like Edutainment Instructional Packages for use at all level of education.
URI: http://repository.futminna.edu.ng:8080/jspui/handle/123456789/14795
Appears in Collections:Educational Technology



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