Please use this identifier to cite or link to this item: http://repository.futminna.edu.ng:8080/jspui/handle/123456789/14226
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dc.contributor.authorSaliu, Maimunatu R.-
dc.contributor.authorGambari, A.-
dc.contributor.authorAdeyeye, Mercy M.-
dc.contributor.authorMorufu, O.-
dc.date.accessioned2022-01-12T19:23:42Z-
dc.date.available2022-01-12T19:23:42Z-
dc.date.issued2020-03-
dc.identifier.citationSaliu, M.R., Gambari, A., Adeyeye, M.M. & Morufu, O. (2020). International Journal of Education and Educational Research, 3(1):1-16en_US
dc.identifier.issn2635-3636-
dc.identifier.urihttp://repository.futminna.edu.ng:8080/jspui/handle/123456789/14226-
dc.description.abstractThis study investigated the effect of the edutainment instructional package on the academic achievement of secondary school students in economics in Niger state, Nigeria. The study adopts a quasi-experimental research design. The total sample size of this research consists of 361 students from six secondary schools in the three senatorial zones. Two schools each from the 3 senatorial zones were purposively selected and randomly assigned to experimental groups I (game base edutainment instructional package), group II (video-based edutainment instructional package), group III (audio based edutainment instructional package). One instrument was used for the study titled Economic Achievement Test (EAT). It is a 30 item instrument covering topics in economics. Pearson product-moment correlation formula was used to determine the reliability coefficient of EAT using the test-retest method which yielded 0.92. Data obtained were analyzed using descriptive statistics of mean and standard deviation and inferential statistics of analysis of covariance (ANCOVA). The hypothesis was tested at a 0.05 level of significance. The study revealed that there was a significant difference in the mean achievement scores of students taught Economics using Game-based Edutainment Instructional Package, Video-based Edutainment Instructional Package, and Audio-based Edutainment Instructional Package. It was shown that there was a significant difference in the mean achievement scores of male and female students taught Economics using Game-based Edutainment Instructional Package, Video-based Edutainment Instructional Package and Audio-based Edutainment Instructional Package. Based on the findings, it was recommended that EdutainmentInstructional Package should be encouraged for teachers to use at secondary schools to teach Economics. Government should incorporate the use of instructional facilities like Edutainment Instructional Packages for use at all levels of educationen_US
dc.publisherFrontiers of Knowledge Journal Series | International Journal of Education and Educational Researchen_US
dc.subjectAchievement testen_US
dc.subjectEconomicsen_US
dc.subjectEdutainment Instructional Packageen_US
dc.subjectInstructional packageen_US
dc.subjectQuasi-experimental Researchen_US
dc.subjectNigeriaen_US
dc.titleEffects of Edutainment Instructional Packages on Students’ Academic Achievement in Economics among Secondary Schools in Niger State, Nigeriaen_US
dc.typeArticleen_US
Appears in Collections:Entrepreneurship and Business Studies

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